

Projects
Nyan Heroes
Audio Lead
Pixaera VR Training
Audio Lead
Immersive VR simulations for safety and soft-skill training. I led the audio vision and supervised design and implementation of adaptive music and spatial audio using FMOD and Unreal Engine. I also coordinated international VO casting and localization, working with studios in Berlin, London, and Dubai to ensure realism and performance quality across multiple languages.
Exit VR Projects: Huxley I,II & Huxmanji
Sound Designer → Audio Lead
Immersive multi-user VR escape room games blending narrative, puzzles, and cinematic worldbuilding.
I began as a sound designer on the award-winning Huxley I and grew into an audio lead role for Huxley II and Huxmanji. My work involved environmental sound design, adaptive music systems, spatial audio, and full VO pipelines, including international dubbing (EN, DE, ES, TR, IT) and studio coordination. These projects were deployed in VR arcades across Europe and beyond.
Educational XR Projects
Creative Sound & Music
Working across VR and AR experiences aimed at younger audiences, I’ve contributed to a range of award-winning interactive educational projects that combine immersion with accessibility. From composing music for outer space journeys to shaping voice-driven AR portraits, I create audio experiences that support exploration, empathy, and understanding.